How to play if you're new to Minesweeper or Nonogram games You can also press 1 to flag with the "!" flag type and 2 to flag with the "?" flag type.The "!" flag type blocks the player from revealing the tile.Right mouse button to flag a hidden tile or toggle between flag types.WASD, arrow keys, or left mouse button to move.Find the exit and don't step on the mines. See Info tab for full copyright and license.Minesweeper meets Nonogram in this randomly generated, logic puzzle game. if none of our neighbors have mines on them, then they can be cleared too, to save the user from extra clickingĪsk patch round mouse-xcor round mouse-ycor [Įnd Copyright 2005 Uri Wilensky. If all? grass-squares [Īsk patch (round mouse-xcor) (round mouse-ycor) [ this must be the first time through GO, so start the clock make the number of mines determined by the mine-count sliderĪsk markers with Set-default-shape grass-squares "grass patch" Game-over? initially false, becomes true if the player losesīreed these are the green squares the player hasn't tested yetīreed the mines (initially invisible)īreed show where the player thinks mines are to setup Game-started? initially false, becomes true when player first presses GO To inquire about commercial licenses, please contact Uri Wilensky at [Ĭlock how many seconds the game has lasted so far To view a copy of this license, visit or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.Ĭommercial licenses are also available. This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. Center for Connected Learning and Computer-Based Modeling, Northwestern Institute on Complex Systems, Northwestern University, Evanston, IL. If you mention this model in a publication, we ask that you include these citations for the model itself and for the NetLogo software: To learn more about the campaign to ban landmines, see. Landmines are a real problem that kills people every day. A version of the game is included with the Windows operating system. CREDITS AND REFERENCESĪccording to %28computergame%29, Minesweeper was invented by Robert Donner in 1989. Some of the models in Cellular Automata section, under Computer Science, also have rules based on how many neighboring cells are occupied. The neighbors primitive is used to find neighboring squares. (See Hex Cells Example, in Code Examples, to see how to make a hexagonal grid.) NETLOGO FEATURES ![]() Modify the game to use a hexagonal grid instead of a square one. Write a computer player that can play the game automatically. Update the file when someone beats a previous time. Write out a file to disk containing the best times players have achieved so far for a given board size. Try playing with a bigger or smaller board by editing the view and adjusting min-p(x/y)cor and max-p(x/y)cor. Note that when you click in an empty region, the model saves you time by automatically clearing all the surrounding empty cells for you. Use the numbers to deduce where it is safe to click and where it isn't.Ĭan you always know where it is safe to click, or do you have to guess sometimes? You can make the game easier or harder by adjusting the MINE-COUNT slider before pressing SETUP. If the M is grayed out, hide the command center.) (Note the M in the corner of the MARK/UNMARK button. To help you remember where where you think the mines are, you can mark a square by pointing at it and pressing the M key. While GO is pressed, click on green squares to check them for mines. ![]() Press SETUP to set up the board, then press GO to play the game. You win the game by uncovering every square that doesn't have a mine. If you click on a mine, the mine explodes, and you lose the game. The number tells you how many adjacent mines there are. If you click on a patch of grass without a mine, a number appears. Your job is to locate all of the mines without exploding any of them. There are land mines hidden beneath the green landscape. Do you have questions or comments about this model?
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